The point of discussion is therefore: does having spider climbing somehow anchor you to the ground or not? The wording is very unambiguous: all creatures fall unless they are somehow anchored. A creature can make a Dexterity saving throw to grab ontoĪ fixed object it can reach, thus avoiding the fall. The Reverse Gravity spell's description as quoted is very clear and explicit (emphasis mine):Īll creatures and objects that aren’t somehow anchored to the ground in the area fall upward and reach the top of the area when you cast But since there's no need to "grab onto" anything with spider climb, we can assume that the check to grab onto something to prevent the fall is passed automatically.Īt the very least, when affected with the spell.Ī DM might rule that a monster with spider climb still has to make a dexterity check to change into "climbing" mode, especially if it's a biped – like a vampire – that isn't naturally in climbing position. There is no distinct definition of "Anchored". The monster ability negates the ability checks you might need to climb a surface, and the spell negates one that might trigger an ability check: with few handholds, since you are not using your hands to climb, you walk on the surface. Surface or one with few handholds requires a successful Strength At the GM’s option, climbing a slippery vertical (2 extra feet in difficult terrain), unless a creature has a climbing While climbing or Swimming, each foot of Movement costs 1 extra foot The target also gains aĬlimbing speed equal to its walking speed. To move up, down, and across vertical surfaces and upside down alongĬeilings, while leaving its hands free. Until the spell ends, one willing creature you touch gains the ability Upside down on ceilings, without needing to make an ability check. The spider can climb difficult surfaces, including If you are affected with spider climb, you can treat any difficult or impossible surface that you would normally need to climb, as normal flooring. That's why spell doesn't affect them unless they are incapacitated/prone etc. After all, no actions needed to activate the spider climb as a creature walks from the wall to the ceiling. That makes them equal to all other normal walkers and the spell affects them the same as everyone.Ģnd: The moment that the floor becomes ceiling, these creatures can instantly attach to it and become anchored to "the ground". I found two possible logical conclusions:ġst: While creatures, such as Giant Spiders, have spider climb and a climbing speed, they still have their normal movement speed, which is logical: while they are moving on the floor they are walking/standing. Now, a creature with spider climb ability can climb difficult surfaces, including upside-down on ceilings, without needing to make an ability check. Īs I understood from the description, the spell changes the laws of physics in a certain area and causes objects and creatures in it to fall on the ceiling as if it were a floor. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall. All creatures and objects that aren’t somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. So I'd like to know your interpretations and avoid being prejudiced. However that can come as a situation "DM against player" (which is not good but sometimes inevitable). I understand that such a question is rather left up to the DM.
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